[YARDIM] Respawn'da Hata Veriyor

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Çevrimdışı 4VCI

  • 4VCI#4969(discord)
  • Acemi Üye
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    • İleti: 177
  • Pertinacious Vargant Stars
    • Pertinacious Vargant Stars
: 17 Aralık 2017, 23:52:18
Arkadaşlar rica etsem bunun hatasını çözebilirmisiniz, En altadaki satırda hata veriyorda.
Satırıda ekleyeyim.
addEventHandler("onElementDataChange", getRootElement(), function(theName, oldValue)



Spoiler for Hiden:
function undecompileable(btn, x, y)
  if btn == "left" then
    if source == FUCKYOUstealer then
      clickedElement = TitleBar
    end
    local elementPos9 = {
      math.random(1, 3)
    }
  end
end
local running = false
hunterMapSpawns = {}
function hexToRGB(num)
  num = string.gsub(num, "#", "")
  local r = tonumber("0x" .. string.sub(num, 1, 2))
  local g = tonumber("0x" .. string.sub(num, 3, 4))
  local b = tonumber("0x" .. string.sub(num, 5, 6))
  local a = tonumber("0x" .. string.sub(num, 7, 8))
  return r, g, b, a
end
function mapLoad()
  hunterMapSpawns = {}
  local xml = xmlLoadFile("hunter.map")
  local messageNodes = xmlNodeGetChildren(xml)
  for i, node in ipairs(messageNodes) do
    if xmlNodeGetName(node) == "object" then
      local model = xmlNodeGetAttribute(node, "model")
      local posX = xmlNodeGetAttribute(node, "posX")
      local posY = xmlNodeGetAttribute(node, "posY")
      local posZ = xmlNodeGetAttribute(node, "posZ")
      local rotX = xmlNodeGetAttribute(node, "rotX")
      local rotY = xmlNodeGetAttribute(node, "rotY")
      local rotZ = xmlNodeGetAttribute(node, "rotZ")
      createObject(model, posX, posY, posZ, rotX, rotY, rotZ)
    end
    if xmlNodeGetName(node) == "spawnpoint" then
      local posX = xmlNodeGetAttribute(node, "posX")
      local posY = xmlNodeGetAttribute(node, "posY")
      local posZ = xmlNodeGetAttribute(node, "posZ")
      table.insert(hunterMapSpawns, {
        posX,
        posY,
        posZ
      })
    end
    if xmlNodeGetName(node) == "marker" then
      local type = xmlNodeGetAttribute(node, "type")
      local color = xmlNodeGetAttribute(node, "color")
      local size = xmlNodeGetAttribute(node, "size")
      local posX = xmlNodeGetAttribute(node, "posX")
      local posY = xmlNodeGetAttribute(node, "posY")
      local posZ = xmlNodeGetAttribute(node, "posZ")
      local rotX = xmlNodeGetAttribute(node, "rotX")
      local rotY = xmlNodeGetAttribute(node, "rotY")
      local rotZ = xmlNodeGetAttribute(node, "rotZ")
      local r, g, b, a = hexToRGB(color)
      createMarker(posX, posY, posZ, type, size, r, g, b, a, getRootElement())
    end
  end
  xmlUnloadFile(xml)
end
addEvent("onMapStarting", true)
addEventHandler("onMapStarting", getRootElement(), mapLoad)
addEvent("onClientRequestHunter", true)
addEventHandler("onClientRequestHunter", getRootElement(), function()
  triggerClientEvent(source, "onClientCall_race", source, "Spectate.stop", "manual")
  triggerEvent("onClientRequestSpectate", source, false)
  numberX = math.random(0, #hunterMapSpawns)
  spawnPlayer(source, hunterMapSpawns[numberX][1], hunterMapSpawns[numberX][2], hunterMapSpawns[numberX][3])
  local vehicle = exports.race:getPlayerVehicle(source)
  warpPedIntoVehicle(source, vehicle)
  triggerClientEvent(source, "onClientCall_race", source, "Spectate.stop", "manual")
  setElementData(source, "race.spectating", true)
  setElementData(source, "status1", "dead")
  setElementData(source, "status2", "")
  setElementData(source, "state", "Huntering")
  setElementData(source, "race.finished", true)
  setCameraTarget(source, source)
  setElementData(vehicle, "race.collideworld", 1)
  setElementData(vehicle, "race.collideothers", 0)
  setElementData(source, "race.alpha", 255)
  setElementData(vehicle, "race.alpha", 255)
  setElementModel(vehicle, 481)
  setElementModel(vehicle, 425)
  setElementPosition(vehicle, hunterMapSpawns[numberX][1], hunterMapSpawns[numberX][2], hunterMapSpawns[numberX][3])
  setElementFrozen(vehicle, true)
  fixVehicle(vehicle)
  toggleAllControls(source, true)
  setVehicleLandingGearDown(vehicle, true)
  setTimer(delayedHunter, 2000, 1, source, vehicle)
  showBlipsAttachedTo(source, true)
end)
function delayedHunter(player, vehicle)
  triggerClientEvent(player, "clientUnfreezeOnReady", player, vehicle)
end
addEvent("onRaceStateChanging", true)
addEventHandler("onRaceStateChanging", getRootElement(), function(newState, oldState)
  triggerClientEvent("onClientRaceStateChanging", getRootElement(), newState, oldState)
  if newState == "Running" then
    running = true
  end
  if newState == "PostFinish" or newState == "NoMap" then
    running = false
    local player = getElementsByType("player")
    for i = 1, #player do
      local replaying = getElementData(player, "Hunter.playing")
      if replaying then
        setElementData(source, "race.spectating", false)
        setElementData(source, "status1", "dead")
        setElementData(source, "status2", "")
        setElementData(source, "race.finished", false)
      end
    end
  end
end)
addEventHandler("onElementDataChange", getRootElement(), function(theName, oldValue)
« Son Düzenleme: 18 Aralık 2017, 00:28:52 Gönderen: 4VCI »
[DD/DM] Player
 


MTASATURK

[YARDIM] Respawn'da Hata Veriyor
« : 17 Aralık 2017, 23:52:18 »

Çevrimdışı shephard^

  • Uzman Üye
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    • İleti: 776
  • decay.
Yanıtla #1 : 18 Aralık 2017, 00:45:50
end eksik diyor  end ekle dene
 


Çevrimdışı 4VCI

  • 4VCI#4969(discord)
  • Acemi Üye
  • *
    • İleti: 177
  • Pertinacious Vargant Stars
    • Pertinacious Vargant Stars
Yanıtla #2 : 18 Aralık 2017, 00:57:36
5-10 Dakika önce halletim dostum.  ;D
[DD/DM] Player