[YARDIM] Neon Yanmıyor

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Çevrimdışı dearswatt

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    • İleti: 78
: 30 Ekim 2019, 20:32:15
Selamın Aleykum Kolay Gelsin Herkese
Neon Satın Alma Bölümü Arızalı Satın alırken secenekler arasında her renk neon yanıyor ama satın aldıktan sonra yani neon u taktıktan sonra neon yanmıyor yardımcı olursanız sevinirim

Kod
local availableNeons = {
["white"] = 5764,
["blue"] = 5681,
["green"] = 18448,
["red"] = 18215,
["yellow"] = 18214,
["pink"] = 18213,
["orange"] = 14399,
["lightblue"] = 14400,
["rasta"] = 14401,
["ice"] = 14402
}

local vehicleNeon = {}
local neonCommandTimer

addEvent("tuning->Neon", true)

addEventHandler("onClientResourceStart", resourceRoot, function()
for neonName, replaceModel in pairs(availableNeons) do
local neonCOL = engineLoadCOL("files/neons/neonCollision.col")
local neonDFF = engineLoadDFF("files/neons/" .. neonName .. ".dff")

engineReplaceModel(neonDFF, replaceModel)
engineReplaceCOL(neonCOL, replaceModel)
end

for _, vehicle in ipairs(getElementsByType("vehicle", root, true)) do
if getElementData(vehicle, "tuning.neon") then
if getElementData(vehicle, "vehicle.neon.active") then
addNeon(vehicle, getElementData(vehicle, "tuning.neon"), true)
end
end
end
end)

addCommandHandler("neon", function()
if isTimer(neonCommandTimer) then
return
end

neonCommandTimer = setTimer(function() end, 10, 1)

local vehicle = getPedOccupiedVehicle(localPlayer)

if vehicle then
if getVehicleOccupant(vehicle, 0) == localPlayer then
local neonColor = getElementData(vehicle, "tuning.neon") or false

if neonColor then
local neonActive = getElementData(vehicle, "vehicle.neon.active") or false

if not neonActive then
triggerServerEvent("tuning->Neon", localPlayer, vehicle, neonColor)
setElementData(vehicle, "vehicle.neon.active", true)
else
triggerServerEvent("tuning->Neon", localPlayer, vehicle, false)
setElementData(vehicle, "vehicle.neon.active", false)
end
end
end
end
end)

addEventHandler("tuning->Neon", root, function(vehicle, neon)
if isElementStreamedIn(vehicle) then
if neon then
addNeon(vehicle, neon, true)
else
if vehicleNeon[vehicle] then
if vehicleNeon[vehicle]["object.1"] and vehicleNeon[vehicle]["object.2"] then
destroyElement(vehicleNeon[vehicle]["object.1"])
destroyElement(vehicleNeon[vehicle]["object.2"])
vehicleNeon[vehicle] = nil
end
end
end
end
end)

addEventHandler("onClientElementStreamIn", root, function()
if getElementType(source) == "vehicle" then
if getElementData(source, "vehicle.neon.active") then
local neonColor = getElementData(source, "tuning.neon") or false

if neonColor then
addNeon(source, neonColor, true)
end
end
end
end)

addEventHandler("onClientElementStreamOut", root, function()
if getElementType(source) == "vehicle" then
if vehicleNeon[source] then
if isElement(vehicleNeon[source]["object.1"]) then
destroyElement(vehicleNeon[source]["object.1"])
end

if isElement(vehicleNeon[source]["object.2"]) then
destroyElement(vehicleNeon[source]["object.2"])
end

vehicleNeon[source] = nil
end
end
end)

addEventHandler("onClientElementDestroy", root, function()
if getElementType(source) == "vehicle" then
if vehicleNeon[source] then
if isElement(vehicleNeon[source]["object.1"]) then
destroyElement(vehicleNeon[source]["object.1"])
end

if isElement(vehicleNeon[source]["object.2"]) then
destroyElement(vehicleNeon[source]["object.2"])
end

vehicleNeon[source] = nil
end
end
end)

addEventHandler("onClientRender", root, function()
for vehicle, neon in pairs(vehicleNeon) do
if neon["object.1"] and neon["object.2"] then
attachElements(neon["object.1"], vehicle, 0.9, 0, neon["object.zOffset"])
attachElements(neon["object.2"], vehicle, 0.9, 0, neon["object.zOffset"])
end
end
end)

function addNeon(vehicle, neon, setDefault)
if not vehicleNeon[vehicle] then
vehicleNeon[vehicle] = {}
end

if setDefault then
vehicleNeon[vehicle]["oldNeonID"] = availableNeons[neon]
end

vehicleNeon[vehicle]["neon"] = neon

if vehicleNeon[vehicle]["object.1"] or vehicleNeon[vehicle]["object.2"] then
if availableNeons[neon] then
setElementModel(vehicleNeon[vehicle]["object.1"], availableNeons[neon])
setElementModel(vehicleNeon[vehicle]["object.2"], availableNeons[neon])
else
destroyElement(vehicleNeon[vehicle]["object.1"])
destroyElement(vehicleNeon[vehicle]["object.2"])
end
else
local vehicleX, vehicleY, vehicleZ = getElementPosition(vehicle)

vehicleNeon[vehicle]["object.1"] = createObject(availableNeons[neon], 0, 0, 0)
vehicleNeon[vehicle]["object.2"] = createObject(availableNeons[neon], 0, 0, 0)

setElementPosition(vehicleNeon[vehicle]["object.1"], vehicleX, vehicleY, vehicleZ)
setElementPosition(vehicleNeon[vehicle]["object.2"], vehicleX, vehicleY, vehicleZ)
end

vehicleNeon[vehicle]["object.zOffset"] = -0.9
end

function removeNeon(vehicle, previewMode)
if vehicleNeon[vehicle] then
triggerServerEvent("tuning->Neon", localPlayer, vehicle, false)
end

if not previewMode then
setElementData(vehicle, "tuning.neon", false)
setElementData(vehicle, "vehicle.neon.active", false)
end
end

function saveNeon(vehicle, neon)
setElementData(vehicle, "tuning.neon", neon)
setElementData(vehicle, "vehicle.neon.active", false)

triggerServerEvent("tuning->Neon", localPlayer, vehicle, neon)
end

function restoreOldNeon(vehicle)
if vehicle then
local neonColor = getElementData(vehicle, "tuning.neon") or false
local neonActivated = getElementData(vehicle, "vehicle.neon.active") or false

if vehicleNeon[vehicle] then
if vehicleNeon[vehicle]["object.1"] and vehicleNeon[vehicle]["object.2"] then
local neonModel = availableNeons[vehicleNeon[vehicle]["oldNeonID"]]

if neonModel then
setElementModel(vehicleNeon[vehicle]["object.1"], neonModel)
setElementModel(vehicleNeon[vehicle]["object.2"], neonModel)
else
destroyElement(vehicleNeon[vehicle]["object.1"])
destroyElement(vehicleNeon[vehicle]["object.2"])
vehicleNeon[vehicle] = nil
end
end
end

if neonColor then
if neonActivated then
triggerServerEvent("tuning->Neon", localPlayer, vehicle, neonColor)
end
end
end
end

Kod
addEvent("tuning->Neon", true)
addEventHandler("tuning->Neon", root, function(vehicle, neon)
if vehicle then
triggerClientEvent(root, "tuning->Neon", root, vehicle, neon)
end
end)





« Son Düzenleme: 30 Ekim 2019, 20:39:46 Gönderen: dearswatt »
Linki görebilmek için Kayıt olun yada Giriş yapın.
 


MTASATURK

[YARDIM] Neon Yanmıyor
« : 30 Ekim 2019, 20:32:15 »

Çevrimdışı Alern

  • Yeni Üye
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    • İleti: 17
  • {PM Bakmıyorum}
Yanıtla #1 : 10 Kasım 2019, 16:35:40
Onu mutlaka yakmak için gereken bir kod veyatta tuş vardır dostum ona iyi bak
 


Çevrimdışı dreadlighs

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    • İleti: 75
Yanıtla #2 : 11 Kasım 2019, 18:03:52
bu sistemin aynısı oynadığım bir sunucuda vardı.
şimdi sen neon yaparken panelde yanıyor fakat panelden çıktığında sen neonu göremiyorsun diğerleri tarafından görünebiliyor.sunucu sahibide bana mantıken sana görünmez diğerlerine görünür demişti :) ama bir tuşu yok diye biliyorum.