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function giveMeVehicles(vehID)
warpPedIntoVehicle ( source, vehicle )
function giveMeVehicles(vehID) local px, py, pz, prot local element = getPedOccupiedVehicle(source) or source local px,py,pz = getElementPosition(element) local _,_,prot = getElementRotation(element) local posVector = Vector3(px,py,pz+2) local rotVector = Vector3(0,0,prot) local vehMatrix = Matrix(posVector,rotVector) local vehicleList = g_PlayerData[source].vehicles if not vehID then return end if not table.find(getOption('vehicles.disallowed'), vehID) then if #vehicleList >= getOption('vehicles.maxperplayer') then unloadVehicle(vehicleList[1]) end local vehPos = posVector+vehMatrix.right*3 local vehicle = Vehicle(vehID, vehPos, rotVector) or false if vehicle then warpPedIntoVehicle ( source, vehicle ) -- Eklediğim satır vehicle.interior = source.interior vehicle.dimension = source.dimension if vehicle.vehicleType == "Bike" then vehicle.velocity = Vector3(0,0,-0.01) end table.insert(vehicleList, vehicle) g_VehicleData[vehicle] = { creator = source, timers = {} } if g_Trailers[vehID] then if getOption('vehicles.idleexplode') then g_VehicleData[vehicle].timers.fire = setTimer(commitArsonOnVehicle, getOption('vehicles.maxidletime'), 1, vehicle) end g_VehicleData[vehicle].timers.destroy = setTimer(unloadVehicle, getOption('vehicles.maxidletime') + (getOption('vehicles.idleexplode') and 10000 or 0), 1, vehicle) end end else errMsg(getVehicleNameFromModel(vehID):gsub('y$', 'ie') .. 's are not allowed', source) endend