0 Üye ve 1 Ziyaretçi konuyu incelemekte.
function playerDamage_text ( attacker, weapon, bodypart, loss ) if ( bodypart == 9 ) then dxDrawText("Öldürdün:"..getPlayerName(source)..,sX-1378,sY,850,sY-70,tocolor(0,153,255,255),1.20,"default-bold","left","center",false,false,true,true) killPed ( source, attacker, weapon, bodypart ) endendaddEventHandler ( "onPlayerDamage", getRootElement (), playerDamage_text )test1 = setTimer(function() -- saniye olayıdestroyElement(dxDrawText) -- pngyi sildikend,4000,1)end)
function playerDamage_text ( attacker, weapon, bodypart, loss ) if ( bodypart == 9 ) then dxDrawText("Hey "..getPlayerName(source).." Adlı Oyuncuyu Öldürdün.",sX-1378,sY,850,sY-70,tocolor(0,153,255,255),1.20,"default-bold","left","center",false,false,true,true) killPed ( source, attacker, weapon, bodypart ) endendaddEventHandler ( "onPlayerDamage", getRootElement(), playerDamage_text )test1 = setTimer(function() -- saniye olayıdestroyElement(dxDrawText) -- pngyi sildikend,4000,1)end)